From 81658f579a01808c9c85594759083027345fbc98 Mon Sep 17 00:00:00 2001 From: Clemens Klug Date: Fri, 8 Jun 2018 17:30:02 +0200 Subject: [PATCH] fix #1 --- ThesTeX/content/0-introduction.tex | 45 +++++++++++++++++------------- ThesTeX/content/literature.bib | 18 +++++++++++- 2 files changed, 43 insertions(+), 20 deletions(-) diff --git a/ThesTeX/content/0-introduction.tex b/ThesTeX/content/0-introduction.tex index 2e98a4d..89ccfe3 100644 --- a/ThesTeX/content/0-introduction.tex +++ b/ThesTeX/content/0-introduction.tex @@ -1,28 +1,35 @@ \section{Location based Games: Put the 'fun' in education} -Intersection of GIS and gaming technology\cite{Ahlqvist2018} -\begin{itemize} - \item Game actions tied to real-world spatial places ('Break the magic circle')%TODO citation - \item Locomotion as essential game part - \item Trade-offs between board and race style games\cite{1705427} - \item Foster recognition of environment - \item Focus through game related tasks -\end{itemize} +Location based Games are at the intersection of GIS and gaming technology \cite{Ahlqvist2018}. +With game actions tied to real-world spatial places, this genre breaks the magic circle of games: they are embedded into the environment and the boundary between game and non-game are vanishing \cite{montola2009games}. +As they feature locomotion as an essential game part, a focus on certain aspects of the environment can be achieved by game related tasks. +These tasks can include educational aspects or reward special behaviour through ingame benefits as mean of gamification. +A playable game with good balance and a lasting impact needs to consider the trade-off between board and race style games \cite{1705427,kremer2013spatial}. +Board style games are dominated by strategic planning with less temporal restrictions, while race styled games favour the physical capabilities of the fastest players. + +Popular examples of mobile geogames are Ingress\furl{https://www.ingress.com/} and the more recent Pokemon Go\furl{https://www.pokemongo.com/}. +These worldwide playable games barely embed the surroundings into the game except for the base map and some landmark-derived attributes \footnote{Pokemon Go aligns the land types with the possible types of Pokemons available}. +With a fine tuned setup of educational content, game elements and integration of locomotion on the other hand, location based games (also known as geogames) foster recognition of the environment. + +\autoref{img:gg2} shows the map overview of such a game: FindeVielfalt Simulation\furl{https://biodivlb.jimdo.com/english-1/project-finde-vielfalt/finde-vielfalt-simulation/}. +Located in an orchard, the blue dots are caches tied to game actions. +To proceed in the games narrative story, the caches are to be completed. +The players have to complete a task with context of the caches' location. \image{.5\textwidth}{../../PresTeX/images/gg2}{Geogame map view}{img:gg2} \section{Research with location based games} +Usually, when the effectiveness of location based educational games is to be measured, the following pattern is applied: + +After a mission statement has been defined and approved, a fitting statistical framework has to be developed. +Based on such a framework, questionnaires have to be derived. +As some metrics cannot be retrieved directly from the questionnaires answers, the statistical framework needs to considers these and consider measureable informations to derive the original metric from. +The finished and for alignment with the mission statement approved questionnaires are then applied at field test with users from the target groups. +Each field test consists of an upstream questionnaire, a pass of the location based game and a final round of questionnaires. +After an data entry step for paper-based questionnaires, the raw results are fed into the statistical framework implemented in a statistical processing software to retrieve the final results. + +\cite{Schaal2017} describes this development in the context of the BioDiv2Go project. +\autoref{img:biodiv-schaal} shows the resulting statistical framework for the valuing of biodiversity as target variable of the location based geogame developed in the BioDiv2Go project. -\begin{itemize} - \item Define mission statement - \item Build statistical framework - \item Questionnaires - \begin{itemize} - \item Pre - \item Post - \end{itemize} - \item {[Data entry]} - \item Statistical processing -\end{itemize} \image{\textwidth}{../../PresTeX/images/biodiv-schaal}{Statistical framework for BioDiv2Go\cite{Schaal2017}}{img:biodiv-schaal} diff --git a/ThesTeX/content/literature.bib b/ThesTeX/content/literature.bib index 19e7bdb..0c38823 100644 --- a/ThesTeX/content/literature.bib +++ b/ThesTeX/content/literature.bib @@ -556,4 +556,20 @@ isbn="978-3-642-23199-5" pages={5}, year={2015}, publisher={BioMed Central} -} \ No newline at end of file +} +@incollection{montola2009games, + title={Games and pervasive games}, + author={Montola, Markus}, + booktitle={Pervasive Games}, + pages={7--23}, + year={2009}, + publisher={Elsevier} +} +@inproceedings{kremer2013spatial, + title={Spatial choices in an educational geogame}, + author={Kremer, Dominik and Schlieder, Christoph and Feulner, Barbara and Ohl, Ulrike}, + booktitle={Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on}, + pages={1--4}, + year={2013}, + organization={IEEE} +}