diff --git a/ThesTeX/Makefile b/ThesTeX/Makefile index df96c77..1c59b6d 100644 --- a/ThesTeX/Makefile +++ b/ThesTeX/Makefile @@ -32,7 +32,7 @@ initialize: DOTTYPE := pdf LANG := de F := -DOT_WILDCARD := image/*.dot +DOT_WILDCARD := images/*.dot .PHONY: fast latex bibtex dot spell spell1 todo fast: pdflatex -synctex=1 -interaction=nonstopmode $(main) diff --git a/ThesTeX/content/2-state-of-the-art.tex b/ThesTeX/content/2-state-of-the-art.tex index 980934b..400a5e3 100644 --- a/ThesTeX/content/2-state-of-the-art.tex +++ b/ThesTeX/content/2-state-of-the-art.tex @@ -59,6 +59,17 @@ Pruett, C. (2010). Hot failure: Tuning gameplay with simple player metrics. URL: Thompson, C. (2007). Halo 3: How Microsoft labs invented a new science of play. URL: http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/ \end{verbatim} +same book: +\begin{verbatim} +18 Visual Game Analytics ............................................................................ 403 +Ben Medler +19 Visual Analytics Tools – A Lens into Player’s +Temporal Progression and Behavior ..................................................... 435 +Magy Seif El-Nasr, André Gagné, Dinara Moura, and Bardia Aghabeigi +\end{verbatim} +\item ----- +\item beloved, but basic: heatmap +\item spatial contexts in computer games, adapting GIS technology \end{itemize} \item GeoGame analytics – A cyber-enabled petri dish for geographic modeling and simulation \cite{AHLQVIST20181} %/home/agp8x/ownCloud/uni/ma/Neuer Ordner/1-s2.0-S0198971517304234-main.pdf @@ -66,6 +77,13 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/ \item 2018 \item we present the emerging area of Spatial Game Analytics that provides an uncharted area for data-intensive geospatial scenario analysis \item Exploratory GeoGame analytics to mine spatial behavior of players, identify how variations in the rules and varying locations affect the simulation outcomes. +\item ----- +\item manual process: \textit{In our subsequent analysis we first converted our game database to +ArcMap data in order to link the parcel map with game play attributes. +We then used ArcMap primarily as a visual exploration tool to display +parcels and related data, like yield, parcel use, etc., on those parcels. +We also performed some exploratory data analysis in SPSS where our +focus was to look for correlations between variables in the game.} \end{itemize} @@ -128,7 +146,7 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/ \end{itemize} \end{itemize} -\section{statistische verfahren} + \section{log processing} \begin{itemize} \item Analyse von Logs mit Open-Source-Werkzeugen \cite{steinegger2016analyse} @@ -164,8 +182,9 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/ \end{itemize} -\section{...} -\section{toDOI...} + + +\section{toDO(i)} \begin{itemize} \item Using High-Resolution {GPS} Tracking Data of Bird Flight for Meteorological Observations \cite{Treep_2016} \begin{itemize} diff --git a/ThesTeX/content/3-solution.tex b/ThesTeX/content/3-solution.tex new file mode 100644 index 0000000..65a8727 --- /dev/null +++ b/ThesTeX/content/3-solution.tex @@ -0,0 +1,37 @@ +\section{modulare auswahl von metriken} +\begin{itemize} + \item base set of analytic functions + \item extendable for special cases + \item … +\end{itemize} + + +\section{spiel unabhängig} +\begin{itemize} + \item log importer/transformer necessary +\end{itemize} + + +\section{log processing taugt nich} +\begin{itemize} + \item powerful timeseries database + \item complex setup + \item fast paced environment + \item low spatial resolution => privacy optimized +\end{itemize} + + +\section{architekturmodell} +\begin{itemize} + \item map-reduce ähnlich + \begin{enumerate} + \item input transformation + \item analysis/extension (looping) + \item render (image,csv,json,…) + \end{enumerate} + \image{.75\textwidth}{flowchart}{arch dlowcahrt}{img:flowchart} + \item standalone (indep. of any game) + \item own client for game server (due to CORS/XSS prevention prohibiting shared use of game server assets in other host) + \item API for integration + \item allow load distribution +\end{itemize} diff --git a/ThesTeX/content/outline.tex b/ThesTeX/content/outline.tex index 3df8445..c2fea10 100644 --- a/ThesTeX/content/outline.tex +++ b/ThesTeX/content/outline.tex @@ -7,13 +7,8 @@ \chapter{forschungsstand} \input{content/2-state-of-the-art} - - \chapter{lösungsansatz} -%\input{content/3-solution} -\section{modulare auswahl von metriken} -\section{spiel unabhängig} -\section{log processing taugt nich} +\input{content/3-solution} \chapter{umsetzung} %\input{content/4-implementation} diff --git a/ThesTeX/images/flowchart.dot b/ThesTeX/images/flowchart.dot new file mode 100644 index 0000000..162138d --- /dev/null +++ b/ThesTeX/images/flowchart.dot @@ -0,0 +1,10 @@ +digraph{ +rankdir="LR"; +input; +analysis; +render; + +input -> analysis; +analysis -> analysis; +analysis -> render; +} \ No newline at end of file