p1: final

master p1-final
Clemens Klug 2018-02-27 15:27:00 +01:00
parent 3136f11347
commit dc13dfe80c
2 changed files with 6 additions and 6 deletions

View File

@ -21,5 +21,5 @@
\titlegraphic{\includegraphics[width=13mm,height=13mm]{image/logo}}
\gittrue
%\gittrue
\presentationtrue

View File

@ -103,9 +103,9 @@ Intersection of GIS and gaming technology\footnotemark
\begin{itemize}
\item Game actions tied to real-world spatial places ('Break the magic circle')%TODO citation
\item Locomotion as essential game part
\item Trade-offs between board and race style games\footnotemark
\item Foster recognition of environment
\item Focus through game related tasks
\item Trade-offs between board and race style games\footnotemark
\end{itemize}
\column{.45\linewidth}
\image{.5\textwidth}{gg2}{Geogame map view}{img:gg2}
@ -215,14 +215,14 @@ Technologies: Collection, Time-series databases, Frontend
\image{.72\textwidth}{space-time}{Space-time cube examples\autocite{bach2014review}}{img:spacetime}
\end{frame}
\begin{frame}{Generalization}
\image{\textwidth}{generalization}{Trajectories and generalizations with varying radius parameter \autocite{adrienko2011spatial}}{img:generalization}
\end{frame}
\begin{frame}{Trajectory patterns}
\image{\textwidth}{traj-pattern}{Flock and meet trajectory pattern\autocite{jeung2011trajectory}}{img:traj-pattern}
\end{frame}
\begin{frame}{Generalization}
\image{\textwidth}{generalization}{Trajectories and generalizations with varying radius parameter \autocite{adrienko2011spatial}}{img:generalization}
\end{frame}
\subsection{Analyzing games}
\begin{frame}{Analyzing games}
\begin{itemize}