\label{sec:scope}
\section{Goal definition}\label{sec:require}
To provide a ground truth to findings derived from questionnaires about geogames (like described in \autoref{sec:gg-res}), a \emph{Framework for the Analysis of Spatial Game Data} is the goal of this work.
This framework shall rely on geogame log files providing both real world data (location and locomotion) and ingame data (game process, game actions).
From these logs, the framework shall support the creation of different analysis reports.
To be a true framework, a tight coupling to any specific game is out of bounds.
For an holistic solution, the integration of external data (e.g. questionnaire results) allows the framework to compute an overall result.

\subsection{Target groups}
With researches extracting influences of games into the players' behaviour, the first target group of the analysis framework is clear.
A second user group are the game staging and game designing staff.
They require feedback about difficult sections in the game, hard to reach locations, or overcrowded situations to improve the game enjoyment of the players.
Additionally they need statistics to conclude the game session with a review of the game round.

With spatial trajectories of possibly individual players, some basic privacy protection needs to restrict the access to the log files to a minimal amount of people.
Additionally, a user interface for the creation of predefined analysis settings with custom logs provides the stagers and designers a reasonable information basis.

\section{Components}
\subsection{Prerequisites}
Out of scope for this work is the creation of the geogame logs, they are a prerequisite for the application of the framework for any (geo-)game.
Obviously, game sessions without logs have no data basis for an evaluation left.
Not only the creation but also the storage of the game logs is not to be considered here.
As long as an interface to access the logs is provided, an access client belongs to the scope of the framework.

\subsection{New components}
The framework can be defined by the following components:
\begin{itemize}
	\item Per-game importer (Web client, File loader, …) to load log files for analysis
	\item Analyzer modules to perform the number crunching and extraction of information
	\item Output \& Visualization export the derived information for storage, interpretation or further analysis, e.g. into CSV, [Geo]JSON, KML, Graphs, …
	\item User Interface for the configuration of the analysis run and the selection of processed game logs
\end{itemize}




