thesis/PresTeX/presentation.tex

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%===============================================================================
% Zweck: KTR-Präsentation-Vorlage
% Erstellt: 15.04.2013
% Update: 04.07.2016
% Autor: M.G.
%===============================================================================
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\begin{document}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%% Content starts here %%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{A Framework for the Analysis of Spatial Game Data}
\begin{frame}{A Framework for the Analysis of Spatial Game Data}
\framesubtitle{Goal definition}
\begin{columns}
\column{0.49\linewidth}
Geogames: Intersection of GIS and gaming technology\footnotemark
\begin{itemize}
\item Game actions tied to real-world spatial places ('Break the magic circle')
\item Locomotion as essential game part
\item Trade-offs between board and race style games\footnotemark
\item Foster recognition of environment
\item Focus through game related tasks
\end{itemize}
\column{.49\linewidth}
Scope of the analysis framework
\begin{itemize}
\item Framework for analysis
\item Two target groups:
\begin{itemize}
\item Expert users/researchers
\item Staging/designing staff
\end{itemize}
\item Integration of external data (questionnaire results)
\item Adaptable for multiple games
\end{itemize}
\end{columns}
\addtocounter{footnote}{-1}
\footcitetext{Ahlqvist2018}\stepcounter{footnote}
\footcitetext{1705427}
\end{frame}
\begin{frame}{Framework components}
Prerequisites: Game log
\begin{itemize}
\item Creation
\item Storage
\end{itemize}
New components
\begin{itemize}
\item Per-game importer (Web client, File loader, …)
\item Analyzer modules (number crunching)
\item Output \& Visualization (CSV, [Geo]JSON, KML, Graphs, …)
\item Interface (Configuration)
\item Cross-game comparisons
\end{itemize}
\end{frame}
\section{Modular map-reduce architecture}
\begin{frame}{Architecture}
Log processing turn-key solutions
\begin{itemize}
\item Fast update cycles
\item Low spatial resolution
\item Query languages as entry barrier
\end{itemize}
Custom stack solution
\begin{itemize}
\item Based on map-reduce
\item Map: Analysis
\begin{itemize}
\item Iterate Log entries
\item Feed log entry through analyzer queue
\begin{itemize}
\item Augment entries
\item Filter entries
\item Sequential order
\end{itemize}
\end{itemize}
\item Reduce: Collect summaries from analyzers
\begin{itemize}
\item Rendering
\item Post-processing, Comparison, …
\end{itemize}
\end{itemize}
\end{frame}
\begin{frame}{Log processing scheme}
\image{\textwidth}{../../ThesTeX/images/map-reduce.pdf}{Data flows}{img:flow}
\end{frame}
%%%%%%%%%%%%%%%%%55
% PRESENTATION 2
%%%%%%%%%%%%%%%%%%%%
\section{Microservice oriented implementation}
\subsection{Service Composition}
\begin{frame}{Microservice Composition}
\framesubtitle{Dockerize everything!}
\begin{columns}
\column{0.45\linewidth}
\begin{itemize}
\item Analysis framework: Celery
\item User interface: Flask
\item Result server: Nginx
\item Connection Flask - Celery: Redis
\item Public frontend: Traefik (external)
\item Orchestration: Docker-Compose
\end{itemize}
\column{0.525\linewidth}
\image{\textwidth}{../../ThesTeX/images/architecture}{Service structure}{img:microservices}
\end{columns}
\end{frame}
\subsection{Results}
\begin{frame}{ActivityMapper}
\image{.7\textwidth}{track-fi}{Combined screen activity and spatial progress}{img:trackfi}
\end{frame}
\begin{frame}{Track length evaluation}
\begin{columns}
\column{0.49\linewidth}
\image{\textwidth}{oeb-raw}{Raw track lengths}{img:oeb-raw}
\column{0.49\linewidth}
\image{\textwidth}{oeb-simplified}{Simplified track lengths}{img:oeb-simpe}
\end{columns}
\end{frame}
\section{Evaluation}
\subsection{Setup}
\begin{frame}{Evaluation}
%\begin{itemize}
% \item Analyse other geogames
% \item Describe effort
% \item ?
% \item Profit
%\end{itemize}
\image{\textwidth}{eval}{Evaluation setup}{img:evalplan}
\end{frame}
\begin{frame}{Evaluation}
Clients
\begin{longtable}[H]{ccp{0.6\textwidth}}
Geogame & Log files & Notes \\
\hline
BioDiv2Go & $\approx430$ & SQLite database with JSON log entries, references to game config; import base case\\
GeoTicTacToe & $\approx13$ & CSV with pipes; no temporal data; events + tracks\\
\caption{Geogame client log data}
\label{tab:logscli}
\end{longtable}
Servers
\begin{longtable}[H]{ccp{0.6\textwidth}}
Geogame & Log files & Notes \\
\hline
GeoTicTacToe & $\approx2$ & intermediate log format\\
GeoTTT & $\approx130$ & fragmented structure: incomplete or splitted?\\
Neocartographer & $\approx400$ & Partly broken GPX: missing description information; one GPX file per player\\
MissingLink & $\approx6$ & Partly broken GPX: missing spatial information; one GPX file per player\\
Equilibrium & $\approx40$ & GPX with missing end tag\\
\caption{Geogame servers log data}
\label{tab:logssrv}
\end{longtable}
\end{frame}
\subsection{Results}
\begin{frame}{Integration of Neocartographer}
Challenges
\begin{itemize}
\item Corrupted XML files
\item No game server with API for log retrieval
\end{itemize}
\begin{longtable}[H]{rl}
Geogame & Log files \\
\hline
missing attribute space & <desc><event message="leaveObject"geoid="9"/></desc>\\
unclosed tag & <desc><event </desc>\\
missing attribute name & <trkpt lat="48.3689110.897709">\\
invalid attribute values & <trkpt lat="UNKNOWN" lon="UNKNOWN">\\
\caption{Neocartographer GPX log error types}
\label{tab:xml}
\end{longtable}
Solutions
\begin{itemize}
\item Recovery parser \& custom cleanup (new dependency: lxml)
\item Additional log server (Nginx with JSON autoindex)
\end{itemize}
\end{frame}
\begin{frame}{Evaluation results}
\image{\textwidth}{eval-changes}{Code changes necessary for the integration of another game}{img:eval}
\end{frame}
\section{Demotime}
\begin{frame}{It's time for...}
\huge{...a demo!}
\vspace{2cm}
\pic{.9\textwidth}{demo}
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%% References %%%%%%%%%%
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\section*{}
\begin{frame}[allowframebreaks]{References}
\def\newblock{\hskip .11em plus .33em minus .07em}
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\normalsize
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\appendix
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\end{document}