t: wörk wörk
parent
77ba0425eb
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d10efabff1
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@ -32,7 +32,7 @@ initialize:
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DOTTYPE := pdf
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LANG := de
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F :=
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DOT_WILDCARD := image/*.dot
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DOT_WILDCARD := images/*.dot
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.PHONY: fast latex bibtex dot spell spell1 todo
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fast:
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pdflatex -synctex=1 -interaction=nonstopmode $(main)
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@ -59,6 +59,17 @@ Pruett, C. (2010). Hot failure: Tuning gameplay with simple player metrics. URL:
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Thompson, C. (2007). Halo 3: How Microsoft labs invented a new science of play. URL: http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo
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Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
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\end{verbatim}
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same book:
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\begin{verbatim}
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18 Visual Game Analytics ............................................................................ 403
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Ben Medler
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19 Visual Analytics Tools – A Lens into Player’s
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Temporal Progression and Behavior ..................................................... 435
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Magy Seif El-Nasr, André Gagné, Dinara Moura, and Bardia Aghabeigi
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\end{verbatim}
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\item -----
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\item beloved, but basic: heatmap
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\item spatial contexts in computer games, adapting GIS technology
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\end{itemize}
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\item GeoGame analytics – A cyber-enabled petri dish for geographic modeling and simulation \cite{AHLQVIST20181} %/home/agp8x/ownCloud/uni/ma/Neuer Ordner/1-s2.0-S0198971517304234-main.pdf
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@ -66,6 +77,13 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
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\item 2018
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\item we present the emerging area of Spatial Game Analytics that provides an uncharted area for data-intensive geospatial scenario analysis
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\item Exploratory GeoGame analytics to mine spatial behavior of players, identify how variations in the rules and varying locations affect the simulation outcomes.
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\item -----
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\item manual process: \textit{In our subsequent analysis we first converted our game database to
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ArcMap data in order to link the parcel map with game play attributes.
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We then used ArcMap primarily as a visual exploration tool to display
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parcels and related data, like yield, parcel use, etc., on those parcels.
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We also performed some exploratory data analysis in SPSS where our
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focus was to look for correlations between variables in the game.}
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\end{itemize}
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@ -128,7 +146,7 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
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\end{itemize}
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\end{itemize}
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\section{statistische verfahren}
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\section{log processing}
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\begin{itemize}
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\item Analyse von Logs mit Open-Source-Werkzeugen \cite{steinegger2016analyse}
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@ -164,8 +182,9 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
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\end{itemize}
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\section{...}
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\section{toDOI...}
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\section{toDO(i)}
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\begin{itemize}
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\item Using High-Resolution {GPS} Tracking Data of Bird Flight for Meteorological Observations \cite{Treep_2016}
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\begin{itemize}
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@ -0,0 +1,37 @@
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\section{modulare auswahl von metriken}
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\begin{itemize}
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\item base set of analytic functions
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\item extendable for special cases
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\item …
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\end{itemize}
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\section{spiel unabhängig}
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\begin{itemize}
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\item log importer/transformer necessary
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\end{itemize}
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\section{log processing taugt nich}
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\begin{itemize}
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\item powerful timeseries database
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\item complex setup
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\item fast paced environment
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\item low spatial resolution => privacy optimized
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\end{itemize}
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\section{architekturmodell}
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\begin{itemize}
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\item map-reduce ähnlich
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\begin{enumerate}
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\item input transformation
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\item analysis/extension (looping)
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\item render (image,csv,json,…)
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\end{enumerate}
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\image{.75\textwidth}{flowchart}{arch dlowcahrt}{img:flowchart}
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\item standalone (indep. of any game)
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\item own client for game server (due to CORS/XSS prevention prohibiting shared use of game server assets in other host)
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\item API for integration
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\item allow load distribution
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\end{itemize}
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@ -7,13 +7,8 @@
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\chapter{forschungsstand}
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\input{content/2-state-of-the-art}
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\chapter{lösungsansatz}
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%\input{content/3-solution}
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\section{modulare auswahl von metriken}
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\section{spiel unabhängig}
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\section{log processing taugt nich}
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\input{content/3-solution}
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\chapter{umsetzung}
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%\input{content/4-implementation}
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@ -0,0 +1,10 @@
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digraph{
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rankdir="LR";
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input;
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analysis;
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render;
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input -> analysis;
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analysis -> analysis;
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analysis -> render;
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}
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