t: wörk wörk

master
Clemens Klug 2018-01-30 15:04:46 +01:00
parent 77ba0425eb
commit d10efabff1
5 changed files with 71 additions and 10 deletions

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@ -32,7 +32,7 @@ initialize:
DOTTYPE := pdf
LANG := de
F :=
DOT_WILDCARD := image/*.dot
DOT_WILDCARD := images/*.dot
.PHONY: fast latex bibtex dot spell spell1 todo
fast:
pdflatex -synctex=1 -interaction=nonstopmode $(main)

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@ -59,6 +59,17 @@ Pruett, C. (2010). Hot failure: Tuning gameplay with simple player metrics. URL:
Thompson, C. (2007). Halo 3: How Microsoft labs invented a new science of play. URL: http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo
Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
\end{verbatim}
same book:
\begin{verbatim}
18 Visual Game Analytics ............................................................................ 403
Ben Medler
19 Visual Analytics Tools A Lens into Players
Temporal Progression and Behavior ..................................................... 435
Magy Seif El-Nasr, André Gagné, Dinara Moura, and Bardia Aghabeigi
\end{verbatim}
\item -----
\item beloved, but basic: heatmap
\item spatial contexts in computer games, adapting GIS technology
\end{itemize}
\item GeoGame analytics A cyber-enabled petri dish for geographic modeling and simulation \cite{AHLQVIST20181} %/home/agp8x/ownCloud/uni/ma/Neuer Ordner/1-s2.0-S0198971517304234-main.pdf
@ -66,6 +77,13 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
\item 2018
\item we present the emerging area of Spatial Game Analytics that provides an uncharted area for data-intensive geospatial scenario analysis
\item Exploratory GeoGame analytics to mine spatial behavior of players, identify how variations in the rules and varying locations affect the simulation outcomes.
\item -----
\item manual process: \textit{In our subsequent analysis we first converted our game database to
ArcMap data in order to link the parcel map with game play attributes.
We then used ArcMap primarily as a visual exploration tool to display
parcels and related data, like yield, parcel use, etc., on those parcels.
We also performed some exploratory data analysis in SPSS where our
focus was to look for correlations between variables in the game.}
\end{itemize}
@ -128,7 +146,7 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
\end{itemize}
\end{itemize}
\section{statistische verfahren}
\section{log processing}
\begin{itemize}
\item Analyse von Logs mit Open-Source-Werkzeugen \cite{steinegger2016analyse}
@ -164,8 +182,9 @@ Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
\end{itemize}
\section{...}
\section{toDOI...}
\section{toDO(i)}
\begin{itemize}
\item Using High-Resolution {GPS} Tracking Data of Bird Flight for Meteorological Observations \cite{Treep_2016}
\begin{itemize}

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@ -0,0 +1,37 @@
\section{modulare auswahl von metriken}
\begin{itemize}
\item base set of analytic functions
\item extendable for special cases
\item
\end{itemize}
\section{spiel unabhängig}
\begin{itemize}
\item log importer/transformer necessary
\end{itemize}
\section{log processing taugt nich}
\begin{itemize}
\item powerful timeseries database
\item complex setup
\item fast paced environment
\item low spatial resolution => privacy optimized
\end{itemize}
\section{architekturmodell}
\begin{itemize}
\item map-reduce ähnlich
\begin{enumerate}
\item input transformation
\item analysis/extension (looping)
\item render (image,csv,json,…)
\end{enumerate}
\image{.75\textwidth}{flowchart}{arch dlowcahrt}{img:flowchart}
\item standalone (indep. of any game)
\item own client for game server (due to CORS/XSS prevention prohibiting shared use of game server assets in other host)
\item API for integration
\item allow load distribution
\end{itemize}

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@ -7,13 +7,8 @@
\chapter{forschungsstand}
\input{content/2-state-of-the-art}
\chapter{lösungsansatz}
%\input{content/3-solution}
\section{modulare auswahl von metriken}
\section{spiel unabhängig}
\section{log processing taugt nich}
\input{content/3-solution}
\chapter{umsetzung}
%\input{content/4-implementation}

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@ -0,0 +1,10 @@
digraph{
rankdir="LR";
input;
analysis;
render;
input -> analysis;
analysis -> analysis;
analysis -> render;
}